You can also read my fiction over on Amazon. I’m proud to be an affiliate of DriveThru RPG. And take a look at my Patreon page, where I’m working on a novel and developing a tabletop RPG setting. Check out my Facebook, Twitter, YouTube, or Goodreads. If you like what I do, you can buy me a coffee. I think I’m more excited about running Call of Cthulhu than I’ve ever been before, and that’s definitely saying something. I can’t wait to take this out for a spin. By having two wildly different scenarios, it is clear that your Call of Cthulhu game need not be just one thing.Ĭall of Cthulhu remains a great game, and with its 7th edition, I think it shines brighter than ever before. ![]() One is likely to be action-heavy and potentially very bad for the investigators, while the other is more of a mood piece sandbox. There’s plenty in the book about how to break it and make it your own, as well as hitting on some of the more popular or common variations (yes, it even hits on the structured pantheon-style organization of Mythos gods). They seem to be putting in real effort to make their product practical and useful. That’s something I’ve been seeing and really loving with newer Chaosium material. The book is filled with helpful advice aimed at experienced and new Keepers alike. These rules seem like they’ve got real potential for ramping up some tension and giving the players a sense of danger. I mean, sure, I’ve had investigators flee from terrors, but I’ve never really played it out in any sort of mechanical way. I’ll admit, I’ve never really done a lot with chases. One of the mechanical additions I’m most interested in trying is the chase rules. I like that it dispenses with the old 3 to 18 stat range, simply going to using percentages for all of it. Most of it feels totally natural and logical. I’m sure others have covered some of the changes from previous editions to this one. And thanks to the Call of Cthulhu Starter Kit and the Call of Cthulhu Quick-Startbook, there are options for the more budget challenged, making the game open to a much wider audience. In no way do I think the book is overpriced. It’s also a gorgeous book with excellent full color art and good layout. I’m not going to argue that the $54.95 (USD) list price is cheap or that it’s going to be easy for a teenager to dish out, but at least that $54.95 gets you the whole game. Everything from character creation to combat to chase scenes to a couple scenarios is right here. It’s all you actually need to get going as a player or a Keeper. The Keeper Rulebook (if you want to pick up a copy, use this link and I’ll get a little money back at no charge to you) is essentially the new Call of Cthulhu rulebook. All of that aside, it turns out my annoyance was unfounded in the first place. Of course, these days there are more quick-start versions of games, sometimes available free as a PDF (for example, Call of Cthulhu has one). Always budget conscious myself, but also always conscious of the need to attract new and young players to the hobby, this sort of paywall is always concerning. Yet for quite a while in the early 2000s, it seemed like all the new editions of games were coming out with game master books and player books as separate (often pricy hardcover) books. ![]() I have never liked the two or three book format for core roleplaying game products. When the 7th edition came out, I remember seeing that it was split into two books and was very annoyed. Even so, folks familiar with the game should have absolutely no trouble making the adjustment. With this 7th edition, Chaosium has done the most drastic update and change. There have previously been 6 editions of this game and generally speaking I’ve found them to be slight adjustments and cosmetic changes. It’s my fall-back game when I’m not sure what I want to do but know I want to do something. It’s the game I typically use to introduce people to the tabletop RPG hobby. I’ve been playing it since the last 80s, I’ve been running it since the late 90s. ![]() It’s no secret, Call of Cthulhu is my favorite tabletop RPG.
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