So it won’t affect any of the Fire Warriors (16) or Stealth Suits (4) as they’re more than 1″ away, for now. Nurgle’s Gift (Contagion): While an enemy unit is within Contagion Range of this unit (see below), subtract 1 from the Toughness characteristic of models in that enemy unit.Ĭontagion range varies from Round to Round in round 1 it’s 1″. The Plague Marines have this, and specifically this contagion. One of the Death Guard’s key abilities is Contagions of Nurgle. ![]() Let’s start with this little skirmish over in the top left quarter. ![]() It’s sometimes worth checking if your opponent has any start-of-shooting rules to declare, and in this game the Tau player does not. The Death Guard player doesn’t declare any abilities or Stratagems that specifically are used at the start of the Shooting phase and wants to move straight on to some blasting! You want to avoid making your charges any harder than a 7+ if you can. Rob: Generally speaking, Death Guard will do more damage in melee than shooting, since their bolters don’t even have AP and being in engagement range will mean the Fire Warriors are affected by their Contagion. Finding the right balance between softening up a target and making charges harder is a skill that comes with practice. Unlike the Tau shooting, targets becoming obscured is less likely but instead shooting can change how far these units might have to charge, and some of them are relying on Charges to secure objectives. ![]() First of all let’s look at the board like the Tau player, the Death Guard player needs to think about how their shooting is going to affect the board.
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